Animatin’ Prototypes21st June 2012
Hi! I’m Paul, and I’m an animation and art and sound and explodey bits guy here at Kempt. I’ve just been doing some conceptutal animation for the prototype you’ll hopefully soon be playing in the app store!
This project is interesting for me beacuase unlike most games we develop, the game has to be understandable and playable at every iteration. So while normally we would be adding these effects later in the game, making use of full animation, HUD feedback and particle systems, this time we’re working with placeholder art in a bare-bones engine.
The art will be changing dramatically over the next few weeks, as will the game, so to communicate the actions of the player and the baddies in a bar fight I’m using a few basic animation effects and squishing the placeholder graphics about.
The characters are currently just these cool little circle guys so I thought it would be fun to squash them around like those pull & squash ball-bouncing animation exercises, to see if I can get some personality into them with just the squashin’! When the game starts coming together we’ll develop the animation to do what we want, communicating positive & negative to the player and smashing blood, sweat & teeth all over the place; but for now we’re going for some basic reactions so the player knows what’s going on in the prototype.