Stunt Guy – HTML5
Play the original 80′s LCD game!
Hi There – Chris here – sorry it’s been so long since we’ve been in touch, it’s long past time for me to explain.
At the end of last year / beginning of this year things at Kempt HQ went totally mental. We had a series of technical issues – mostly relating to our switch from PC to Mac (and our existing infrastructure not playing ball), massive illness in the team – everyone was out for the count several times – and also several of our commercial projects (which pay the bills at the end of the day) massively over-ran.
Nevertheless we did plough on with Bar Fight. We tried the first prototype, but neither of us (you or us) felt it was good enough so we tried some other simple prototypes in Flash which – frankly - weren’t good enough either and so we didn’t release them. In hindsight though, we should have communicated what was going on to you – our clients - and for that I am extremely sorry. I can only say that – when you’re under attack from all sides, you sometimes feel like you have no choice but to hunker down and try and dig your way out of the situation.
However, throughout this time we have also continued to develop the Stunt Guy universe and, it’s fair to say that the plans have developed somewhat. We now have a much clearer picture of what we’re creating here and where it should go next.
Now that we’ve finished the last of our major projects (the really big one got released today but it would be crass to promote it here) the Stunt Guy project is firmly back on the radar and (I hope you’ll be pleased to know) it’s going to be bigger and better than ever. The plans however are going to change a little – but I hope you’ll agree that was always going to be the case right?!
Anyway – I’ll be in touch shortly with more information but, in the meantime, let me confirm a few details:
1) For the time being BFL has been taken off the App store just in case anyone buys in without realising what they are getting themselves into.
2) Since it’s been so long we think it’s only fair to give the rest of you – our backers – a chance to decide what *you* want to happen next – this time it’s not a vote – it’ll be your personal choice.
3) We’ll give you a series of options of what to do with your investment these are likely to include:
However in addition – to say thanks for your belief in the project thus far there will be an additional gift for every backer (regardless of investment) which is likely to be a limited edition Stunt Guy comic and sought-after glow in the dark skulls tee-shirt.
So… there you go. I hope that sounds good to you? Sorry again and personally I’m really looking forward to getting back to it!
When we launched version 0.2.0 of Bar Fight Live we were hugely excited as it included the gameplay prototype, which let you get to grips with a punching, kicking Stunt Guy for the first time.
Bu what did you think of it? Alongside this initial demo we asked you to give us your feedback by voting on the following question:
Q: What do you think of the demo’s touch controls?
The results were something of a surprise – and another notable landmark in democratic development:
That’s right, nearly half of you asked us to ‘try again’ which pretty much means ‘go back to the drawing board’!
Well, that’s the deal. The winning vote decides what we do next and so we’re beginning the process of coming up with new controls for you. The downside to this is that it’s going to push everything back a little and we want to take extra care to make sure the next version of the prototype gets a resounding thumbs up from you. We’ve got some thoughts on how we might get this to you quicker but please be patient – we’re starting again!
Trawling car boot sales and charity shops isn’t just a past time, it’s an archaeological vocation, saving the significant from obliteration. Recently we dug up this little gem, an original 1980s LCD Stunt Guy game.
We have no idea how it plays yet but the team are hacking it and hope to bring it to life soon – watch this space!
Not very funny at all. May result in a reduced sense of humour, reflexive running around and uncontrollable "AAOOUOAUOUAOUAOUOUUO". Recovery is facilitated by spinning about while not clonking it agai…Read More
Want to stay up to date with all things Stunt (and Kempt - the developers of these games)? Awesome! Sign up to our mailing list below.