Here’s a little tease of something we’ve been working on recently. You’ll find out what this is very soon, in the meantime hit us up with your guesses in the comments below or on Facebook.
Whilst you’ve been pondering the gameplay prototype and how you’d like that to progress we’ve been busy with other aspects of the game.
In particular we’ve been looking at the game environment – after all, every Bar Fight needs a bar!
Here’s a sneaky peek at what we’ve been working on – a classic saloon bar. Note that it’s ACTUALLY a movie set, built on the Hollywood back lot that Stunt Guy calls home:
As ever we’re after your input, let us know what you think in the comments below – or get in touch on our contact page.
We’ve just given our Stunt Guy logos an overhaul! Not only will the new logos keep Stunt Guy at the center of the brand, but we recon they’ll make some pretty awesome t-shirts too! See our new logos below:
We’ve learned a few things over the time that we’ve been working on Bar Fight Live and one of them is just how realistic we should be about the frequency of our updates. As you may know, the plan has always been to release a new build every 3 to 4 weeks, get your feedback and then whizz out a new build in another few weeks.
Reality has bitten. We’re going to need a little longer.
Before you wail and gnash your teeth we’re only talking a bit longer – about 4 to 6 weeks. This should give us enough time to cater for cock-ups and ‘unforeseen eventualities’ (such as the version with the prototype getting rejected first time out by Apple ’cause it saved videos to the device in a way they didn’t expect) and allow us to get even more of your feedback into the game.
So please bear with us for that little bit longer between builds, to balance things out we’ll be keeping this blog updated with even more stuff so you don’t miss a thing.
Injury of the Day
Nurse Long's Diagnosis:
If you can spell it, we'll treat it! If you can't spell it, give it your best shot and we'll try to find it. If in doubt, eat lots of ice-cream: it generally works!Read More
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